I have submitted Solutions to the MIT Solve Challenges Brain Health and Youth, Skills, & The Workforce of the Future under the Team Name: Dr Tom
- Brain Health https://youtu.be/yPXqjI7TJ_UYouth, Skills, & The Workforce of the Future https://youtu.be/RIWzctWwyoE
, based around the Instant Play method as described in the paper aace TIME proceeding_37089
The system includes a 2016 Australian Innovation Patent http://pericles.ipaustralia.gov.au/ols/auspat/applicationDetails.do?applicationNo=2016101313
The system has been in operation since 2014 for the Relief Teachers Association at https://www.openlearning.com/classcover/courses/TeachMusicNow
Benjamin, T (2016a) Simulation and Games on a Shoestring, paper presented to the Australasian Simulation Congress. August. Melbourne. http://www.simulationcongress.com/wp-content/uploads/ASC_2016_Proceedings.pdf
Benjamin, T. (2016b). Music Learning System: Innovation Patent granted #2016101313
Benjamin, T. (2013a). Gamification. OpenLearning. Sydney. www.OpenLearning.com/courses.
Benjamin, T. (2013b). Gamification. SydneyEduTech Startup Spring Festival. Sydney Education Technology Group. Fishburners. Ultimo. 19 September
Benjamin, T. (2013c). Research Report Webinar. D-G lunch series. October. NSW Department of Education & Communities. Sydney
Benjamin, T. (2012a). Demo Mystery Game: The Great American Ballad January 25. https://tomdotcom.wordpress.com/
Benjamin, T. (2012b) Psychology of Multimedia. Splendour in the Class: Celebrating the Hunter’s innovative teachers. July. 26/07/2012 , http://eduleader.org/teachmeethuntercc/
Benjamin, T. (2011) An ‘Instant Learn’ Music Education System. Music Technology in Education Conference. Soundhouse Alliance. April. Burwood.
Benjamin, T. (2011). The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technology. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn 2011 (pp. 1210-1216). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/p/37320
Benjamin, T. (2011). Development of an instant-learn online Music education system. Virtual Brief Paper. Global TIME -Online Conference on Technology, Innovation, Media & Education, February 22-24.
Benjamin, T. (2010). egames: Is imagination the forgotten ingredient? Computers in Human Behavior, Volume 26, Issue 3, May. Pp 296-301 http://dx.doi.org/10.1016/j.chb.2008.04.006
Benjamin, T. (2010). Applied Technology Challenge: The Lost City. Tournament of Minds, Inc. www.tom.edu.au
Benjamin (2007). Games and Virtual Worlds: Custom Training Materials with Standard Desktop Tools. TAFE NSW Conference on Teaching and Learning Practice. Australian Technology Park, Redfern, Sydney, NSW
Reviews and Interviews
Malcher, C. (2014). Games in Schools, featuring Giles Pritchard and Tom Benjamin. Podcast posted by ‘Capitan Typo’. Teachers’ Education Review. TER #014. 13 January. Sydney. https://soundcloud.com/ter-podcast/ter-014-games-in-schools-feat
Duggirala, P. (2011). chandoo.org. 3 February. http://chandoo.org/wp/tag/tom-benjamin/
Randell, E. (2015). An Adventure in Gamification. Linkedin.